About
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I'm a product engineer and co-founder of belo. I was born in El Calafate, Argentina and now live in Buenos Aires.
I started my builder journey early when I was 12 by developing and launching an open-source copy of the old version of Habbo Hotel but with free credits that quickly sparked the interest of the developer community and converted in one of the highest-rated copies.
When I was 13 I had a gameplays YouTube channel, some websites and also mined a bit of bitcoin without knowing deeply what it was.
When I was 14 I was very active in the gaming and game development community and started a team to try to build a photorealistic first person shooter called BattleShock and then WAR. I wasn't prepared to build that and ended up building Cheff Dotto, a stacking game with the help of a spanish designer that liked the project.
When I was 15 I arrived back to Argentina and noticed the damage that inflation causes to the people, that pushed me to learn about economics and finance.
At my 15 a friend of mine pushed me to start uploading Minecraft gameplays to my YouTube channel so I started to develop and publish open-source modifications with more than 1 million downloads and also pushed him to start. By the other hand, I managed to sneak into the Google's Buenos Aires office with him.
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